Mar 02, 2008, 08:24 AM // 08:24
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#41
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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/signed though it would be abused someone says "Wc" and then 7 other ppl does that and he got banned for going wc
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Mar 04, 2008, 01:02 AM // 01:02
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#42
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Academy Page
Join Date: Mar 2007
Location: Chantilly, VA
Guild: Summit Soldiers [SS]
Profession: N/Rt
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/notsigned
maybe someone already mentioned this or not but if you give people the ability to boot mission mates for purported inactivity, wouldn't this lend itself to abuses such as kicking a person after he opens an end chest but before he grabs his drop?
Back in the day people would snipe drops left and right lending to the assignment system, I mean parent nerfs do happen, let's not add anymore sour grapes to the already overly shakey task of PUGing missions.
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Mar 04, 2008, 01:40 AM // 01:40
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#43
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Clarification: You're saying that when you're in an explorable area and a person goes inactive for five minutes, you can report the person as "Inactive", and they'll no longer gain loot, exp., title points, etc.?
I love that idea, but you'd need to make sure what you define "Inactive" as. I would so no skill use and no character position change. A person that wanted to abuse the system under a "no keys pressed" system could just have something hold down a key while they left.
/signed. PvP got a leeching solution. I hope PvE gets one too.
Edit: Took another look at the OP. I wouldn't support a person marked "Inactive" being subjected to a timer that they're kicked after. I would much rather have them not gain look, or experience, or something like that. I think when someone in PvP is declared a leecher, they don't gain any more faction or experience unless they go out and start smacking something, and I'd like it to be more along those lines.
As far as the point system, if it were something like the Dishonorable system, that would work just fine. There's no need for a ban.
Last edited by Shayne Hawke; Mar 04, 2008 at 01:43 AM // 01:43..
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Mar 04, 2008, 02:04 AM // 02:04
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#44
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
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/signed
I have encounted this problem a few times and it is quite annoying. It occurs mainly when point farming. When your group is done making a run, people normally just /resign so that they can all go back to the outpost. Having an afk screws this up and PUGs typically won't be meeting up together again at the outpost.
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Mar 04, 2008, 02:18 AM // 02:18
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#45
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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/notsigned
Hero Hench please
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Mar 04, 2008, 03:26 AM // 03:26
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#46
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by Snow Bunny
/notsigned
Hero Hench please
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If you actually read any of the previous posts, you would come across the statement "Ignoring the problem is not the answer".
Let's say we forget about balancing GvG for a while, eh? See how many people start complaining then because the problems are ignored. Minority problems still exist, even through useless generalizing statements such as the one quoted.
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Aug 08, 2008, 01:54 PM // 13:54
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#47
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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I put leechers on ignore list and it got full after few DOA runs. I think leeching is serious and annoying problem. The solutions like "go back to the outpost" do not work because most of the leechers start to leech not immediately but after some time, like after 2-3 quests in UW or after first area in DOA. Those guys run 3-5 accounts and leech on all of them except one to which they transfer all the loot. I think time banning will not help. They will switch account and start again so you may get the same leecher in your next run and friend list will not help to recognize him. Arena net would need to have someone going through logs of trade transaction, IP addressess etc to trace it. However if one is caught then bans should fall on all leecher accounts not only leeching one. Then he will act and play a victim saying that "but this account was not mine, it was my younger brother" etc etc. Life ban on leeching account will not help since in most of the cases it is hacked account or one bought from other player. I do not think many guys out there are stupid enough to risk leeching on their GWAMM account or such...
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Aug 08, 2008, 01:57 PM // 13:57
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#48
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Leechers in PvE...
Anything else we can QQ about. I've never encountered a leecher in PvE in 3 years and I pugged quite a lot just for fun. I don't think some penalty system is needed for Leechers in PvE.
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Aug 08, 2008, 03:47 PM // 15:47
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#49
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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I still stand by that a lot worse things could be happening. You hardly need 6 people for most stuff in NM, and in HM (besides DoA), you can zone back to the town and only lose about 5 minutes of your time, at most.
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Aug 08, 2008, 06:33 PM // 18:33
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#50
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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I've actually had PvE leechers in dungeons like Slaver's, where it is incredibly annoying because in the event of a wipe, you won't resurrect. Which wastes a great deal of time for the group. When I say leechers, I mean the people who sit at the entrance and AFK without 1. saying anything to that effect, 2. not using any skills, 3. not in chat.
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Aug 08, 2008, 06:42 PM // 18:42
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#51
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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/halfsigned
Yesterday was on a fow run and I said: brb getting a fan (room was hot), someone called me a leecher. If they have to implement this should be well thought.
Votekick like fps games should do the trick I think.
- Ganni
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Aug 08, 2008, 06:50 PM // 18:50
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#52
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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/notsigned
Just remove the hero limit, then we won't need humans at all.
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Aug 08, 2008, 07:40 PM // 19:40
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#53
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Wilds Pathfinder
Join Date: Nov 2006
Location: NJ
Guild: To Gain Extra Mobility We Play [NUDE]
Profession: W/
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Quote:
Originally Posted by Ate of DK
Leechers in PvE...
Anything else we can QQ about. I've never encountered a leecher in PvE in 3 years and I pugged quite a lot just for fun. I don't think some penalty system is needed for Leechers in PvE.
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I call bullsh!t.
"Back in the day i used to RA all the time and i NEVER had a person leave my group because we didnt have a monk, or ever have a leecher or anything like that lawlalwl. they fixed it anyway, i mean wtf? I could beat those noobs with 3 people in my party, easy ! lawl i'm pro."
/signed
That idea where they stop gaining any benefits after being afk for 5 mins was good. But the way to determine if they are afk, which cant beat cheated, will be hard to come up with.
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Aug 09, 2008, 05:35 AM // 05:35
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#54
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Frost Gate Guardian
-->
Join Date: Jan 2008
Guild: Lost Haven
Profession: E/Mo
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How do you determine whether someone is leeching vs. whether someone who had a legitimate real-life issue that had to be addressed then? I have kids, and if they get hurt or have some other crisis, they are of course going to take precedence over a game. Now, I almost never Pug because I might have to leave abruptly. My guild understands that, since a lot of our members have families. We all know that any one of us at any time may have to leave abruptly to handle a family situation, and we just wait for the person to return. However, I'd hate to be with my guild in the middle of FoW or something, have an issue come up with my kids that my guild was perfectly OK with me leaving to attend to briefly, but still get penalized because I didn't come back within the 5 minute time period to jiggle the mouse enough to get my character to do something.
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Aug 09, 2008, 06:23 AM // 06:23
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#55
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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As I always like to say in leeching-debates:
Dwight has been leeching at Aspy for MORE then a year.
His account still works.
And you are suggesting to implement a solution that mimics that system?
Eventhough it clearly fails?
I don't care for it.
So /notsigned
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Aug 09, 2008, 06:22 PM // 18:22
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#56
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Forge Runner
Join Date: Aug 2006
Profession: R/
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When someone goes afk for more than 5 minutes just have hero AI take over that person until he comes back.
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Aug 09, 2008, 06:35 PM // 18:35
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#57
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Ascalonian Squire
Join Date: Jul 2008
Guild: Elite Syndocate of the Phoenix
Profession: D/
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I usually work with my Guild, however, this will work half the time. If I just didn't want to do work, id sit here and everytime i see the box, I just click on "Im here" and continue on.
Now, making a button that replaces someone (only the team leader can do) with a henchie of the same profession if the other player does not respond in 30 seconds? That might work (or even if someone goes out of the minimap from the party leader, they automatically get replaced. Also have the option to turn this OFF for runners). The most annoying part isn't they are getting points (for most of the stuff, drops included, the player needs to be nearby) I'm well aware these have plenty of flaws, but lets shoot some ideas around and I hope I can get some started.
I wouldn't care so much as making ap layer inactive, as they are taking up a slot in my party and that can be used for someone. I tend not to pair up with people for two reasons, one being that no one ever really listens and lets one person target and cooperates, usually people are off doing their own thing, die, and blame it on the party for not following them. The second is this reason, I did play once with a party of 8 while farming, and 3 went AFK! All at seperate points so the people are scattered throught the map and its 5 people working in an 8 man area.
I agree leeching (or mid game AFK's as some people are not intentionally doing this) must be stopped one way or another, maybee then I will play with real people again!
/Signed for the idea, the method is gonna need some hard thought.
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Aug 09, 2008, 06:57 PM // 18:57
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#58
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Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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Problem is, a lot of these people are not completely gone, they're just not playing. They may be sitting there doing homework, watching a movie, whatever. If you grab their attention and say hey are you active.. course they are. I don't see how this will help the problem, but there is a problem that /report doesn't really cover. /Report only works if more people do it, but most people don't bother.
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Aug 10, 2008, 01:16 AM // 01:16
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#59
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Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
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All things considered this will be generally beneficial(poor ppl with sudden diarrhea gtfo)
/signed
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Aug 10, 2008, 02:43 AM // 02:43
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#60
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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In missions like Hell's Precipice where it takes longer than ten minutes to complete, I can see where the feature comes in handy. However, bans? No. I'd say, Dishonorable for PvE, yes. Make it 40 minutes. You must stay in the outpost and doesn't wear off if you logout.
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